
Trapline Dawn
The run out at first light, past your own colours on the water with the shore going dark behind. This is the world Claw leaves open to everybody on the front page, and its free round gathers way the longer it runs.
The top of the ladder at the end of the run, crates swinging onto the scales and the day finally being counted. The highest-strung world on the wharf and the one that pays longest when it goes.
The games are free and always will be. The account keeps your 100,000 coins, favourites, level and daily missions between visits — and lets us confirm you are 19 or over before you spin.
Virtual coins only. No real-money gambling, no prizes of real-world value, no in-app purchases. 19+.
Wharf Scales is the loudest machine on the planks and makes no secret of it. Quiet stretches run longer than in the other two worlds, and the returns at the end of them are correspondingly heavier. Every winning combination is lifted clear and the pictures above drop into the space, which can carry a single spin through four or five falls together. The Scale Crest wild substitutes for everything except the Wharf Lantern; three lanterns open ten free spins in which every fall after the first is worth double, four open fifteen, and five open twenty-five.
Weighed Off. Winning pictures are lifted off the reels and whatever stands above them drops into the gap, so one spin can keep paying for as long as the fall keeps finding more.
Everything here is played with free virtual coins. There is no real-money gambling, nothing you win has real-world value, and there are no in-app purchases. Results come from a random number generator; past spins never affect the next one.
Measured by running this page's own engine for 5,000,000 spins: coin RTP 99.2%, hit frequency 34.3%, free spins about once in 139 spins, a win of 10x your stake or more about once in 76 spins. Coin figures only — no money is staked or returned.
Sign in to your free account, climb the ladder and set a stake you are content to sit on.
Spin. Winning pictures are lifted off the reels and whatever stood above them falls into the gap.
Three wharf lanterns open ten free spins in which every fall after the first pays double, and the falls can run four or five deep.
Players who would rather wait for something worth waiting for, and who do not mind a quiet ten minutes before the crates start coming up.
Longer gaps than anywhere else on the wharf, and heavier returns at the end of them. One spin can keep paying through several falls, which is where the memorable results come from.
| Symbol | Five on a line | Same, as a share of the stake |
|---|---|---|
| 5,000× line bet | 250× your stake | |
| 2,600× line bet | 130× your stake | |
| 1,400× line bet | 70× your stake | |
| 800× line bet | 40× your stake | |
| 440× line bet | 22× your stake | |
| 280× line bet | 14× your stake |
The five card ranks (10 to A) pay the least. Three Wharf Lanterns anywhere open the free round. Full values for three and four of a kind are in the paytable.
There is no fixed limit. The reels keep dropping for as long as each new arrangement finds another combination, and four or five in a row is common enough to expect.
No. Each paid spin begins the ladder again at the first fall; inside the free round the doubling applies to every fall after the opening one.
Not really, and we would rather say so. Begin on the dawn run, which is open to everyone, settle on deck, and come up to the scales once a quiet stretch has stopped bothering you.
Missions reset every day and work across every world. They are optional.

The run out at first light, past your own colours on the water with the shore going dark behind. This is the world Claw leaves open to everybody on the front page, and its free round gathers way the longer it runs.

The deck in the middle of the day, with traps coming over the rail, the gauge in one hand and the bands waiting in the tub. An even-handed machine whose wilds stay banded where they land.
Play for fun, and stop when it stops being fun. Set a time limit before you start and take breaks. If gambling of any kind is causing you problems, ConnexOntario is free and confidential on 1-866-531-2600, 24 hours a day, or visit Responsible Gambling Council and CCSA. Read our responsible play policy.
Lobsterline Wharf is for adults aged 19 or over. Every game is played with virtual coins that have no monetary value and cannot be bought, sold, withdrawn or exchanged. There is no coin shop and no payment page anywhere on this site, no prizes of real-world value are offered, and success here does not imply future success at real-money gambling.
Free, confidential support about gambling: ConnexOntario 1-866-531-2600, 24 hours a day · CCSA · Responsible Gambling Council · Our responsible play policy
Three worlds share one balance. A free account opens every one of them and keeps your coins, favourites, level and daily missions between visits.
Not ready? Spin the open world, Trapline Dawn — no email needed.