
Trapline Dawn
The run out at first light, past your own colours on the water with the shore going dark behind. This is the world Claw leaves open to everybody on the front page, and its free round gathers way the longer it runs.
The deck in the middle of the day, with traps coming over the rail, the gauge in one hand and the bands waiting in the tub. An even-handed machine whose wilds stay banded where they land.
The games are free and always will be. The account keeps your 100,000 coins, favourites, level and daily missions between visits — and lets us confirm you are 19 or over before you spin.
Virtual coins only. No real-money gambling, no prizes of real-world value, no in-app purchases. 19+.
Haul and Band is the world most players settle into once the account is open. It pays a little more often than the dawn run does and asks less patience in return, which suits an hour meant to be quiet. Every Gauge Crest wild that lands stays banded while the reels around it turn again for nothing; land another during that respin and the whole haul holds once more. Three pairs of Banding Pliers anywhere open ten free spins paying double, four open fifteen, and all five open twenty-five.
Banded On. A wild that lands stays where it is for one respin, and every respin that brings another wild buys itself one more, so a good haul can be held for several turns.
Everything here is played with free virtual coins. There is no real-money gambling, nothing you win has real-world value, and there are no in-app purchases. Results come from a random number generator; past spins never affect the next one.
Measured by running this page's own engine for 5,000,000 spins: coin RTP 98.6%, hit frequency 47.0%, free spins about once in 119 spins, a win of 10x your stake or more about once in 103 spins. Coin figures only — no money is staked or returned.
Sign in to your free account, take the gauge off the hook and pick a stake for the reels.
Spin. The Gauge Crest wild covers for everything on deck except the Banding Pliers.
Any wild that lands stays banded for one respin, and a fresh wild during that respin buys another.
Players after an even, undramatic machine with one clear extra to follow and no long silences to sit through.
Frequent small returns and a steady middle. The respins do the work here, and a run of three or four banded wilds is the usual high point of a session.
| Symbol | Five on a line | Same, as a share of the stake |
|---|---|---|
| 4,500× line bet | 180× your stake | |
| 2,200× line bet | 88× your stake | |
| 1,100× line bet | 44× your stake | |
| 650× line bet | 26× your stake | |
| 440× line bet | 17.6× your stake | |
| 260× line bet | 10.4× your stake |
The five card ranks (10 to A) pay the least. Three Banding Plierss anywhere open the free round. Full values for three and four of a kind are in the paytable.
One respin, and then another for every new wild landing during it. In practice a good haul holds for two or three turns and occasionally longer.
It is worth having, though the machine is not built around it. Three pairs of pliers open ten spins at double, and the round sits on top of the respins rather than replacing them.
Because it asks the least patience. The dawn run is moodier and the scales are louder; the deck pays little and often, which is what most evenings actually want.
Missions reset every day and work across every world. They are optional.

The run out at first light, past your own colours on the water with the shore going dark behind. This is the world Claw leaves open to everybody on the front page, and its free round gathers way the longer it runs.

The top of the ladder at the end of the run, crates swinging onto the scales and the day finally being counted. The highest-strung world on the wharf and the one that pays longest when it goes.
Play for fun, and stop when it stops being fun. Set a time limit before you start and take breaks. If gambling of any kind is causing you problems, ConnexOntario is free and confidential on 1-866-531-2600, 24 hours a day, or visit Responsible Gambling Council and CCSA. Read our responsible play policy.
Lobsterline Wharf is for adults aged 19 or over. Every game is played with virtual coins that have no monetary value and cannot be bought, sold, withdrawn or exchanged. There is no coin shop and no payment page anywhere on this site, no prizes of real-world value are offered, and success here does not imply future success at real-money gambling.
Free, confidential support about gambling: ConnexOntario 1-866-531-2600, 24 hours a day · CCSA · Responsible Gambling Council · Our responsible play policy
Three worlds share one balance. A free account opens every one of them and keeps your coins, favourites, level and daily missions between visits.
Not ready? Spin the open world, Trapline Dawn — no email needed.